illdefined
08-11-2004, 04:48 AM
no one in this thread even mentioned the presentation stuff (which is obviously first rate). its all bonus to me. the *great* animations on the FIELD make the players come alive, before, during and after the play. the rotating thing is a definite weakness, but it has been worked on alot, big changes in direction are greeted with fantastic realistic timing and animations, not the quick afterthought Madden semi-cut tried this year (i have and played both)
the tackles are 100% dead-on PERFECT. they start off as the usual great ESPN animation but like the real NFL, at anytime any number of tacklers can join in! you're riding Jamal Lewis in a slow wrap up animation with a cornerback while he's driving you towards the 1st down line. suddenly two LBs finally get there, WRAP themselves around Lewis AND you, and drive the pile backward! the guy underneath twists arounds his legs while the LBs have him from the top, NO ONE LETS GO till they're all on the ground and everyone spins off each other and anyone caught underneath them. this happens EVERY play and really adds to the football gameplay. you AIM the second contact the way you want the pile to go, and then see it executed perfectly in realtime (not a mocapped script), individual weights and momentum (read: real Physics) with everyone actually GRABBING something. no player clipping, generic tackle anims or bounce offs. light years ahead of the generic scripted Madden tackles.
this kind of attention to detail is in EVERYTHING on the field. the line of schrimmage has amazing animations/feel when you're being held up but still bullrushing trying to get around a Olineman, you can get to the QB with the OLineman still hanging off you! the swats, cornerback bump battles, jump catches, spin catches, over the head catches, low catches, scrambling for fumbles (especially great) kill Madden's in quantity and realism. these all happen during the gameplay and you'll drop your jaw to see how smoothly they flow from one another, ESPN makes you think it was all one long enormous mocap session for just that one play. they spent the same amount of time on animations before and after the play too, like when they call timeout from the ground after a hit, drop an easy pass, get a first down, make a great play. great great great stuff.
yeah the franchise/drafting stuff may not be up to Madden's standards, but thats extra to me too (i know its not for many).
to me, its all about the actual gameplay and how 'football' the GAME feels, and hell yeah ESPN is a whoooole lot prettier. its just as much a chess game as Madden is this year too with all the audibles, defensive hot routes, player matchups, player swapping, and individual def. assignments. more importantly, aside from the lack of leaning into runs, the MECHANICS like tackling, touch passing over defenders, defending passes, cutting then squeezing through holes, PUSHING lead olineman on a run, all feels (and looks) ALOT realer than Madden's 5 year old engine can handle. no matter how they keep trying to add make up on it.
i agree, take a serious look at both the latest installments before you comment
the tackles are 100% dead-on PERFECT. they start off as the usual great ESPN animation but like the real NFL, at anytime any number of tacklers can join in! you're riding Jamal Lewis in a slow wrap up animation with a cornerback while he's driving you towards the 1st down line. suddenly two LBs finally get there, WRAP themselves around Lewis AND you, and drive the pile backward! the guy underneath twists arounds his legs while the LBs have him from the top, NO ONE LETS GO till they're all on the ground and everyone spins off each other and anyone caught underneath them. this happens EVERY play and really adds to the football gameplay. you AIM the second contact the way you want the pile to go, and then see it executed perfectly in realtime (not a mocapped script), individual weights and momentum (read: real Physics) with everyone actually GRABBING something. no player clipping, generic tackle anims or bounce offs. light years ahead of the generic scripted Madden tackles.
this kind of attention to detail is in EVERYTHING on the field. the line of schrimmage has amazing animations/feel when you're being held up but still bullrushing trying to get around a Olineman, you can get to the QB with the OLineman still hanging off you! the swats, cornerback bump battles, jump catches, spin catches, over the head catches, low catches, scrambling for fumbles (especially great) kill Madden's in quantity and realism. these all happen during the gameplay and you'll drop your jaw to see how smoothly they flow from one another, ESPN makes you think it was all one long enormous mocap session for just that one play. they spent the same amount of time on animations before and after the play too, like when they call timeout from the ground after a hit, drop an easy pass, get a first down, make a great play. great great great stuff.
yeah the franchise/drafting stuff may not be up to Madden's standards, but thats extra to me too (i know its not for many).
to me, its all about the actual gameplay and how 'football' the GAME feels, and hell yeah ESPN is a whoooole lot prettier. its just as much a chess game as Madden is this year too with all the audibles, defensive hot routes, player matchups, player swapping, and individual def. assignments. more importantly, aside from the lack of leaning into runs, the MECHANICS like tackling, touch passing over defenders, defending passes, cutting then squeezing through holes, PUSHING lead olineman on a run, all feels (and looks) ALOT realer than Madden's 5 year old engine can handle. no matter how they keep trying to add make up on it.
i agree, take a serious look at both the latest installments before you comment