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Old 08-09-2004, 01:34 PM   #16
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Quote:
Originally Posted by SKINSnCANES
the playbook is the same as last years, just with mroe stuff added to it. All the plays I used to run are still there and in teh same spot. They did add the option to have more big sets though.
same playbook as Spurrier??? LAME. any counter-treys/Gibbs plays??
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Old 08-09-2004, 01:36 PM   #17
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gameplay is infinitly more realistic on all madden then it was before. I cant just throw a deep ball and expect coles to come up with it. I had a wide open receiver and missed him because i was scrambling and threw off my back foot. Makes it more challenging and fun
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Old 08-09-2004, 01:38 PM   #18
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Quote:
Originally Posted by illdefined
same playbook as Spurrier??? LAME. any counter-treys/Gibbs plays??
theres tons of counteres, but there were tons of counters last year to. Last years playbook was more like gibbs and not spurrier, becuase there are blockers in teh playbook.
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Old 08-09-2004, 01:42 PM   #19
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Who's the h-back? Do they even have the position?
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Old 08-09-2004, 01:42 PM   #20
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Quote:
Originally Posted by SKINSnCANES
theres tons of counteres, but there were tons of counters last year to. Last years playbook was more like gibbs and not spurrier, becuase there are blockers in teh playbook.
LOL!
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Old 08-09-2004, 01:53 PM   #21
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cartright is an 86 fb. no h-back. Cooley is a 69 but with excellent stats for a receiving te, not a good blocker though. so if you use kowoslski (sp) as a blocker and cooley as the receiver you shoudl be able to have a great pair or tes.
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Old 08-09-2004, 01:55 PM   #22
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they way players run is so much more natural then in espn, so much better.

FYI, TAYLOR IS A BEAST, PORTIS TOO!!
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Old 08-09-2004, 01:56 PM   #23
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Is Gibbs on the sidelines?

Do they have the white on white uniform option?

How's the AI? Especially the defensive back AI, do they actually turn around when balls go there way? Do safeties actually help out in coverage?
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Old 08-09-2004, 02:01 PM   #24
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yes

yes
yes
yes

lol, those are all short anwsers, but simle. you notice the ai differnce right away. Im playing on all madden so you noitce it a lot more. Taylor had 7 tackles ina qtr for me, which is good and bad. you dont want your safties to have to help, but i was trying to learn how to blitz so he had my back
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Old 08-09-2004, 02:02 PM   #25
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simple*
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Old 08-09-2004, 02:03 PM   #26
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do the players still glance off each other or is there more interaction/bumps/stutters etc.? run in place? did they do anything for cutbacks? (Portis...here i come...)
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Old 08-09-2004, 02:09 PM   #27
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definitly more interaction.

what do you mean about cutbacks? other than juking?
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Old 08-09-2004, 02:12 PM   #28
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great. hated that about Madden '04-'01.

yeah, if you make a drastic direction change while running hows the animation/feel?
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Old 08-09-2004, 02:23 PM   #29
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Quote:
Originally Posted by illdefined
great. hated that about Madden '04-'01.

yeah, if you make a drastic direction change while running hows the animation/feel?
In other words, are player movements reflective of true physics-- does a player take a moment or two to accelerate back to full speed when he cuts, jukes, spins, etc.; and conversely, does it take a moment for players to decelerate and come to a complete stop when they're running at full speed? Too often, all the players move like Barry Sanders-- instantaneous acceleration and deceleration. That's been a consistent problem with these games, though I noticed some improvement in that department on Madden 2004.
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Old 08-09-2004, 02:44 PM   #30
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exactly. with the appropriate animation for it.

in Madden pasts, you couldn't stop/start fast ENOUGH and had an anemic little 'step' animation. with Espn it was the opposite, it was too instant and without any animation at all.

Espn finally added a realistic time penalty to drastic direction changes this year, with GREAT Barry-like cut animations, but they didn't go far enough, cuz anything less than drastic is still instant and looks weird.

i've been hoping for years that Madden would finally get to this...
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