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Hard to run in Madden '05?

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Old 09-29-2004, 03:26 AM   #16
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250 ypg? How long are your quarters?

Anyway, using motion is really pretty effective when you can see that certain people will be breaking earlier on the ball (for example a linebacker blitz). The holes will open in different ways and I find that when you have a speedy running back like Portis that motioning the Fullback to the Tight End position is pretty effective and it allows the running back to hit the hole much faster, w/o having to wait for holes to open up as much.
The counter play is still my best one. I really like it because every once in a while it will spring you for that super long gain because the safeties get out of position and a super fast running back can exploit that and break to the end zone.
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Old 09-29-2004, 08:47 AM   #17
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longer than 5 minutes usually, but not always ... you can fake defenses and blockers to one side if your a bit lucky and up for some barry sanders sh*t...

usually i get 4, 10, 1, 1, 3, 5, 2, 12, 2, 70 etc in the running game...

i don't do nearly as well against humans, the AI can still get caught doing stupid things over and over again on all madden.
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Old 11-03-2004, 11:53 AM   #18
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I am late to the game here but the money play is the split belly off of Weak I Big formation. 7-8 consistently with Portis and absolutely no AI changes or tweaking of players or anything. Against a bad defense you could score 40 points simply running this play over and over again. Use motion to chaneg the line focus in need be.
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Old 11-03-2004, 01:00 PM   #19
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I'm averaging 7.5 yards per pop with Portis on all-pro level using the Gibbs playbook.

The key seems to be I got his break tackle # up to 97 from training camp drills and alot of times once he breaks that first tackle he's gone. I've had a couple of games now where he's broken off multiple 70+ yard TD runs.
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Old 11-03-2004, 03:34 PM   #20
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Yeah the break tackle is key since it seem like guys shed blocks from like 3 yards away and make tackles now. Sorta weird when a guy is stuck on your right tackle 4 yards away and next thing you know he's pulling you down.
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Old 11-03-2004, 04:17 PM   #21
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Yeah the D is a little too jacked up this year. I think they need to continue to find a happy medium.
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Old 11-04-2004, 05:19 AM   #22
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i noticed if you dance behind the line of scrimmage, ALL the defenders follow your east west movements perfectly while closing on you, but none of the offensive guys even try to throw blocks or anything... its unrealistic in both ways there...
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Old 11-04-2004, 09:52 AM   #23
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i notice interesting AI movements all the time. often when running a wide play I can have portis running east-west with my left tackle on the end. the end will have a one step lead on the tackle to the outside and be in good position to tackle portis for no gain. but often the end will turn back to engage the tackle for no reason whatsoever and portis justs runs by them. weird.
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Old 11-04-2004, 04:52 PM   #24
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Quote:
Originally Posted by FRPLG
i notice interesting AI movements all the time. often when running a wide play I can have portis running east-west with my left tackle on the end. the end will have a one step lead on the tackle to the outside and be in good position to tackle portis for no gain. but often the end will turn back to engage the tackle for no reason whatsoever and portis justs runs by them. weird.
yeah I've noticed that alot in '05, you'll think a defender is closing in on you then all of a sudden he turns to engage someone, where's Illdefinded to tell us how much Madden stinks? LOL
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Old 11-04-2004, 05:30 PM   #25
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Quote:
Originally Posted by Mattyk72
yeah I've noticed that alot in '05, you'll think a defender is closing in on you then all of a sudden he turns to engage someone, where's Illdefinded to tell us how much Madden stinks? LOL
here i am. uh yeah, you shouldn't have to have 93 Break Tackle just to cross the line of schrimmage. save $30 and get ESPN2k5. heh.
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Old 11-04-2004, 06:07 PM   #26
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I usually have Portis carry at about 3.8 ypc for a total of about 115 yards per game on All-Madden with 6 minute quarters. I use a lot of goal line formations for running plays and I run sweeps to the outside. I replace the TEs in this formation with O-linemen and shift the linemen at the line of scrimmage so I have a reserve OT working on a DB off one of the starting tackles.
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Old 11-04-2004, 07:08 PM   #27
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Quote:
Originally Posted by Ramseyfan
I use a lot of goal line formations for running plays and I run sweeps to the outside. I replace the TEs in this formation with O-linemen and shift the linemen at the line of scrimmage so I have a reserve OT working on a DB off one of the starting tackles.
shouldnt have to do all that either

then again. maybe Gibbs should try that RF, and just give up on the pass.
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Old 11-05-2004, 09:47 AM   #28
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I bought 2k5 a while back but I really haven't played it much.

Maybe I'll throw it in this weekend and give it a go.
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Old 11-05-2004, 09:52 AM   #29
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what gets me is the absolute impossibility of certain plays ever working in the running game. Any play where it is not a straight handoff directly to the rb and can get the rb to line quickly NEVER works. Several of the off tackle plays and such have the qb drop laterally to hand the ball off nearer to the proposed hole. Since Ramsey is so damn slow Portis ends up losing a step and either an OLB or the End ALWAYS make the tackle on those. I can't even use those. I have to have Cartwright lead directly in front of me and create some misdirection to have a chance.
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Old 11-05-2004, 10:53 AM   #30
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Quote:
Originally Posted by Mattyk72
I bought 2k5 a while back but I really haven't played it much.

Maybe I'll throw it in this weekend and give it a go.
you should. try Pro difficulty, i think its just right.
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