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Hard to run in Madden '05?

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Old 08-16-2004, 12:23 AM   #1
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Hard to run in Madden '05?

Anyone else notice this?

I've had a couple of big games with Portis, but only because I ripped off a long run to pad my stats. I've also had my share of 20-25 carries, 70-90 yards type games. The lineman really get off their blocks quick, I've been stuffed in the backfield more times than I can remember. And the LB's are very quick to the hole.

Don't get me wrong I'm not complaining, I like the challenge. Just wondering how it's been for you guys running the ball. Any plays or formations working especially well for you?

I used to also kill the D with swing passes to the RB, but now the LB's are all over that stuff!
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Old 08-16-2004, 11:24 AM   #2
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Yeah, it definitely has been harder to run the ball. Although I noticed something kind of cool. I played the bucs, and I had trouble running the ball. Then I played the Giants, and averaged about 7 or 8 yards a carry. It was cool to see the difference in defenses. I've found that its usually a lot easier to run it up the gut. Also, counters work pretty well.
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Old 08-16-2004, 11:43 AM   #3
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Yeah I noticed that also. I remember in 04 Portis would always break a couple of tackles before going down. I did have a 200 yard game with Portis in Madden 05, but it was against the Browns and on All pro. Maybe I should move up to All madden.
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Old 08-17-2004, 05:21 PM   #4
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it's just different than last year, not harder. I've had a couple 300 yard games with portis, just rushing. try the i formation, two tight ends lined up on one side and use the counter play. if the D loads up on the side that you're running, just use the playmaker mode and go the other way, works 95% of the time for a big gain.
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Old 08-17-2004, 05:51 PM   #5
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300 yard game?

what level are you playing on?
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Old 08-19-2004, 11:56 AM   #6
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Talking

a whole different one!
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Old 08-19-2004, 12:03 PM   #7
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I've done some tweaking with the AI and running has been a little easier.

Still, it seems when you go up against a tough run D, they play you tough while in past Maddens you could run on just about anybody at will.
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Old 08-19-2004, 01:06 PM   #8
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I definatly miss the "jump" feature, which helped me evade tackles from behind. Triangle now protects the ball. Also, i find it very difficult to spin effectively.
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Old 08-19-2004, 03:24 PM   #9
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I also miss the jump, I can't stop from hitting it though. Well at least I'm protecting the ball, LOL.

I thought the spin button was getting out of control, you used to be able to cut on a dime, it was almost not fair. This year it's definitely not as effective.
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Old 08-20-2004, 07:47 PM   #10
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It is harder because for 2005, they tweaked the AI to better defend against outside run and counter plays. I think it's a LOT harder to get a decent pass game going this year than any other year. Please share if you guys have some "go-to" plays. I've had some luck using Weak-I Twin WR (Cross Under). If I see man coverage, I would move Portis out to the flanker and hot-route him to a streak pattern and throw deep. If I see them in a zone, I would wing the ball to Coles for a quick 10+ yd gain.
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Old 08-20-2004, 08:01 PM   #11
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you have to spin muh earlier this year
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Old 08-22-2004, 11:05 PM   #12
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All in all, I've noticed you need to kind of anticipate the defenders moves this year, doing spins and jukes way earlier. I didn't mind the jump becoming automatic as I never used the damn thing anyway. I play on All-Madden and I average about 175 yds a game rushing.
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Old 09-27-2004, 12:59 PM   #13
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I created a new tailback, named after me. He's 6'4" and weighs 260 pounds wih a mullett hanging out of his helmet and tatooed biceps. He's a monster and he's averaging me 150 yards a game with 3 TDs. I hold down 'speed burst' every time he gets the ball until the play is over. I use Portis on punt returns. I (my created namesake) was the Horse Trailer Player for tonights game!
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Old 09-27-2004, 01:42 PM   #14
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on all madden i can rip 250 a game with only sprint and spin... same thing i use to rack up insane numbers on the running drill.
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Old 09-29-2004, 02:26 AM   #15
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250 ypg? How long are your quarters?

Anyway, using motion is really pretty effective when you can see that certain people will be breaking earlier on the ball (for example a linebacker blitz). The holes will open in different ways and I find that when you have a speedy running back like Portis that motioning the Fullback to the Tight End position is pretty effective and it allows the running back to hit the hole much faster, w/o having to wait for holes to open up as much.
The counter play is still my best one. I really like it because every once in a while it will spring you for that super long gain because the safeties get out of position and a super fast running back can exploit that and break to the end zone.
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