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All things Science related. λν = c

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Old 09-18-2012, 04:42 PM   #106
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Re: All things Science related. λν = c

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Shyam Sankar: The rise of human-computer cooperation

Brute computing force alone can’t solve the world’s problems. Data mining innovator Shyam Sankar explains why solving big problems (like catching terrorists or identifying huge hidden trends) is not a question of finding the right algorithm, but rather the right symbiotic relationship between computation and human creativity.
Having not listened to the speaker, I did however read the comments, which I liked very much:

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1 day ago: This talk was a bit of an insult to one's intelligence--the very subject it which it was classified.

When you use a hammer--do you cooperate with it to perform a task?

No, you use a hammer--since it is a tool.

Computers are tools--even those with fairly advanced so-called AI.

Humans do not 'cooperate' with computers, they use them--artfully or not. All the examples the speaker gave related to humans using their tools creatively and to good effect. The talk was mildly interesting, but contained little of substance or novelty.

Perhaps in the next Carpenter's Quarterly I will read an article entitled:

The Rise of Human-Hammer Cooperation.
My dear hammer, is it ok with you if I use your head to pound the nail. Dear nail, may I please use the hammer to pound your head. Yes, outstanding. and Repeat 1000 times.

A computer is a tool. A good tool, an amazing tool, but a tool nonetheless. unless it's a toy. then its a fun toy.
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Old 09-18-2012, 05:05 PM   #107
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Re: All things Science related. λν = c

Comparing a hammer to a computer.......f'kin' awesome!

Thanks for the laugh!
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Old 09-20-2012, 12:12 PM   #108
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Re: All things Science related. λν = c

OK, who put THAT there?




Mars Rover Finds Odd-shaped Rock
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Old 09-20-2012, 02:41 PM   #109
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Re: All things Science related. λν = c

^^ That silly rover he brought it up there and put it out while the computers weren't looking :cheeky-sm
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Old 09-21-2012, 01:30 PM   #110
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Re: All things Science related. λν = c

I love @SarcasticRover on twitter:

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Shuttle Endeavour gets to retire in a nice museum in California… on Earth. That lucky, lucky, lucky, lucky bitch.
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Discovered that I'm much cooler if I add "yo" to things I say. LASERED A ROCK, YO! SCIENCED SOME AIR, YO! Feels good.
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Last edited by CRedskinsRule; 09-21-2012 at 01:41 PM.
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Old 09-22-2012, 08:10 AM   #111
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Re: All things Science related. λν = c

Im not saying its not real,but that looks like some fake ass shit.Looks like someone took a penny and is moving it in a straight line across a background.
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Old 09-26-2012, 08:22 AM   #112
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Re: All things Science related. λν = c

http://mashable.com/2012/09/25/hubbl...view-universe/
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Old 09-26-2012, 11:05 AM   #113
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Re: All things Science related. λν = c

That's it Global Warming must be eradicated:

Weather a factor in looming global bacon shortage - Capital Weather Gang - The Washington Post
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Old 09-27-2012, 01:28 PM   #114
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Re: All things Science related. λν = c

Artificially Intelligent Game Bots Pass the Turing Test On Turing's Centenary

An artificially intelligent virtual gamer created by computer scientists at The University of Texas at Austin has won the BotPrize by convincing a panel of judges that it was more human-like than half the humans it competed against.

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Old 09-27-2012, 01:47 PM   #115
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Re: All things Science related. λν = c

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Artificially Intelligent Game Bots Pass the Turing Test On Turing's Centenary

An artificially intelligent virtual gamer created by computer scientists at The University of Texas at Austin has won the BotPrize by convincing a panel of judges that it was more human-like than half the humans it competed against.

First question: were the judges robots. (the answer is no. which ultimately points to "we ain't there yet")

2nd question: how good a definition of "humanness" are they using when the "Human players received an average humanness rating of only 40 percent"

wake me up in 2100.
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Old 09-27-2012, 02:15 PM   #116
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Re: All things Science related. λν = c

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First question: were the judges robots. (the answer is no. which ultimately points to "we ain't there yet")
Who would be a better judge of a human than a human? We are SO there!

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2nd question: how good a definition of "humanness" are they using when the "Human players received an average humanness rating of only 40 percent"

wake me up in 2100.
Google it and you'll see the criteria, seems perfectly adequate to me.

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Old 10-03-2012, 02:06 PM   #117
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Re: All things Science related. λν = c

JPL - Universe Expanding



Where's they get that ladder?
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Old 10-03-2012, 02:24 PM   #118
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Re: All things Science related. λν = c

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JPL - Universe Expanding



Where's they get that ladder?
Dang, gonna take longer to get to Alpha Centauri now.
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Old 10-03-2012, 02:24 PM   #119
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Re: All things Science related. λν = c

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JPL - Universe Expanding



Where's they get that ladder?
Space Depot, it's behind the chic filet
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Old 10-04-2012, 01:38 AM   #120
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Re: All things Science related. λν = c

btw, the problem with the turning tests is basically the "good" bots just kinda repeat what you say and aren't really intelligent at all. we've proven time and again that making computers insanely good at specific tasks is pretty trivial if you've got cash and man hours to throw at it (Deep blue, the jeopardy thing, turning tests etc).

as far as that article - reaperbot has been around since quake 1 and has been amazingly good since 1997. the guy got hired by epic (unreal team) and has pretty much perfected shooter AI bots. it finds all the powerups and ranks importance, then runs around between them with nearly perfect spawn timing. to make it more "human" all you need to do is insert randomness in movement and aim.

the thing already mapped levels on the fly, assigned waypoints to item spawns and used a "sound" variable to determine targets/target locations (Can i hear a gun around the corner? i should aim at the opening and wait a couple seconds). bot AI really hasn't jumped that massively since late 96/early 97 in all honesty.
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