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| | #106 | ||
| MVP ![]() Join Date: Aug 2008 Location: Pasadena, Md Age: 45
Posts: 11,020
| Re: All things Science related. λν = c Quote:
Quote:
A computer is a tool. A good tool, an amazing tool, but a tool nonetheless. unless it's a toy. then its a fun toy. | ||
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| | #107 |
| Official irritant of The WP ![]() Join Date: Feb 2004 Location: I'm in LA, trick!
Posts: 6,925
| Re: All things Science related. λν = c Comparing a hammer to a computer.......f'kin' awesome! Thanks for the laugh! |
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| | #108 |
| Official irritant of The WP ![]() Join Date: Feb 2004 Location: I'm in LA, trick!
Posts: 6,925
| Re: All things Science related. λν = c |
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| | #109 |
| MVP ![]() Join Date: Aug 2008 Location: Pasadena, Md Age: 45
Posts: 11,020
| Re: All things Science related. λν = c ^^ That silly rover he brought it up there and put it out while the computers weren't looking :cheeky-sm |
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| | #110 | ||
| MVP ![]() Join Date: Aug 2008 Location: Pasadena, Md Age: 45
Posts: 11,020
| Re: All things Science related. λν = c I love @SarcasticRover on twitter: Quote:
Quote:
Last edited by CRedskinsRule; 09-21-2012 at 01:41 PM. | ||
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| | #111 | |
| JUST LIVIN ![]() Join Date: Feb 2004 Location: houston,tx Age: 51
Posts: 3,018
| Re: All things Science related. λν = c Quote:
__________________ Ho Lee Chit | |
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| | #112 |
| The Bluths ![]() Join Date: Feb 2004
Posts: 43,220
| Re: All things Science related. λν = c
__________________ You're So Vain...You Probably Think This Sig Is About You |
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| | #113 |
| MVP ![]() Join Date: Aug 2008 Location: Pasadena, Md Age: 45
Posts: 11,020
| Re: All things Science related. λν = c That's it Global Warming must be eradicated: Weather a factor in looming global bacon shortage - Capital Weather Gang - The Washington Post |
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| | #114 |
| Official irritant of The WP ![]() Join Date: Feb 2004 Location: I'm in LA, trick!
Posts: 6,925
| Re: All things Science related. λν = c Artificially Intelligent Game Bots Pass the Turing Test On Turing's Centenary An artificially intelligent virtual gamer created by computer scientists at The University of Texas at Austin has won the BotPrize by convincing a panel of judges that it was more human-like than half the humans it competed against. |
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| | #115 | |
| MVP ![]() Join Date: Aug 2008 Location: Pasadena, Md Age: 45
Posts: 11,020
| Re: All things Science related. λν = c Quote:
2nd question: how good a definition of "humanness" are they using when the "Human players received an average humanness rating of only 40 percent" wake me up in 2100. | |
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| | #116 | ||
| Official irritant of The WP ![]() Join Date: Feb 2004 Location: I'm in LA, trick!
Posts: 6,925
| Re: All things Science related. λν = c Quote:
Quote:
Yay! Skynet! | ||
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| | #117 |
| Official irritant of The WP ![]() Join Date: Feb 2004 Location: I'm in LA, trick!
Posts: 6,925
| Re: All things Science related. λν = c |
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| | #118 | |
| Playmaker Join Date: Sep 2010 Location: Holland, Michigan
Posts: 3,911
| Re: All things Science related. λν = c Quote:
__________________ REDSKINS FAN SINCE 1968 CHARTER MEMEBER OF THE DALLAS SWEEPERS CLUB | |
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| | #119 | |
| Robert Griffin III Join Date: Feb 2005 Location: Leesburg, VA Age: 32
Posts: 1,495
| Re: All things Science related. λν = c Quote:
__________________ Robert Griffin III | |
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| | #120 |
| Living Legend Join Date: Jun 2004 Location: Springfield, VA Age: 30
Posts: 15,642
| Re: All things Science related. λν = c btw, the problem with the turning tests is basically the "good" bots just kinda repeat what you say and aren't really intelligent at all. we've proven time and again that making computers insanely good at specific tasks is pretty trivial if you've got cash and man hours to throw at it (Deep blue, the jeopardy thing, turning tests etc). as far as that article - reaperbot has been around since quake 1 and has been amazingly good since 1997. the guy got hired by epic (unreal team) and has pretty much perfected shooter AI bots. it finds all the powerups and ranks importance, then runs around between them with nearly perfect spawn timing. to make it more "human" all you need to do is insert randomness in movement and aim. the thing already mapped levels on the fly, assigned waypoints to item spawns and used a "sound" variable to determine targets/target locations (Can i hear a gun around the corner? i should aim at the opening and wait a couple seconds). bot AI really hasn't jumped that massively since late 96/early 97 in all honesty.
__________________ Who says shameless self promotion is stupid? oh yeah, that was me... Click For Tunes! |
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