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Old 07-04-2010, 01:00 PM   #24
billmountjoy
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Re: Joe Gibbs coaching tree?

1. Joe Bugel & Jim Hanifan may be two of the premier O-Line coach of all time (the zone blocking, and counter/power blocking schemes they perfected are dominant in the NFL today). 2. Dan Henning (in a recent poll of NFL Coaches) was voted the 2nd. best current Offensive Coordinator in the NFL (both Dan Marino and Joe Theismann called him the best QB Coach they ever played under). 3. Don Breaux' impact on the Redskins success is greatly under-rated (Joe Gibbs called him "one of the two brightest minds I ever worked with"), and his input into the total offense was tremendous.

The following explains Joe Gibbs (& his staff) contribution to the game:

Coach Gibbs brought the running game back to the NFL at a time when everyone was pass happy. His power running game, two and three tight-end sets, maximum protection for the quarterback, invention of the H-Back (hybrid Fullback/Tight-End), and trips bunch formation (3 wide receivers stacked to one side of the line of scrimmage) and most importantly, his "counter-gap" or "counter-tray" running game, with pulling offensive guards and tackles, brought a new brand of smash mouth football to the NFL. His offensive lines would forever be referred to as the "Hogs" as they would methodically march downfield with one time consuming possession after another, exhausting the defense and dominating time of possession. Gibbs approach against other powerful offenses of the day, was to keep them off the field by keeping their defense on it. However, his system wasn't all run, and no pass. He incorporated a complete and balanced offense, maximum protection for the quarterback, with wide receivers who could work the short, middle and deep routes against the defense.

Still another perspective on Joe Gibbs' thinking:

Ball Control

Bud Wilkinson may have introduced ball-control offense with his Oklahoma Sooner teams of the 1950s, but Joe Gibbs and the Washington Redskins turned it into an art form, thanks to John Riggins and the irrepressible "Hogs." Already 33 years old at the start of the season, the 6'2" 235 pound Riggins ran the ball 38 times for 166 yards against Miami in Super Bowl XVII. Against Dallas, in the NFC Championship game, Riggins pounded out 140 yards on 36 carries; and in the preceding playoff game against Minnesota, he carried the ball 37 times for 185 yards. In four post-season games, Riggins piled up an incredible 610 yards.

Although Riggins' performances were spectacular, the Redskins' offensive line cleared a wide path through opposing defenses by controlling the trenches. Led by Jeff Bostic, Joe Jacoby, Russ Grimm and Mark May, the Hogs allowed Joe Gibbs to turn a powerful running game into a complete ball-control offense. At quarterback, Joe Theisman was the perfect complement to the running game. He led the league in accuracy, completing 64% of his passes. Although he threw for only 13 touchdowns, his high percentage passes kept the Redskins moving relentlessly down the field.

Four years later, Gibbs won his second Super Bowl, dismantling the Broncos 42-10. Bostic, May and Jacoby opened holes big enough for rookie Tim Smith to run for over 200 yards. Adding to Denver's misery was quarterback Doug Williams who passed for over 350 yards, including two touchdown bombs of 50 and 80 yards. By stretching a defense that was already unable to stop the run, Williams gave Washington an unfair advantage with his ability to go deep. However, Theisman and Williams still had one weapon in common - a power running game that delivered 3½ yards per carry, over and over again.

In order to design an effective ball control offense you must remain true to the basic concept for four quarters. The goal is very simple: Run the ball three times for 10 yards, or throw for 5 yards on two of three passing downs. The ball control offense may not make the highlight films, but it is hard to argue with a Super Bowl ring.

Although gaining 3½ yards per carry seems easy, it requires the right plays and personnel to keep it up for 60 minutes. First of all, fumbles are simply not allowed. If you aspire to build a ball-control offense around a running back who cannot hang onto the ball, you are doomed to failure. The 1982 Redskins recovered their only fumble in post-season play, while the 1987 Super Bowl champions lost the ball once during the entire playoff schedule.

Once you identify a dependable running back, you need to design a play book with conservative running plays. Stick with dives, power slants and counters; forget running wide. Your goal is to run north and south, and burn up the clock. Use tight ends and big blocking backs to help the guards and tackles.

If your first down running play fails to net 3½ yards, don't panic. You only need two very short pass completions to get the first down. You only need to clear out the first five yards past the line of scrimmage. Send at least two receivers deep to clear the area, and vary the direction of your swing routes. Remember, you only need five yards per catch. If you must air it out, wait until the defense tightens up to stop your running game. Watch the opposing safeties. If they move up to the line of scrimmage to support the run defense, it is time to go deep. When you strike fear in their hearts with a 20-yard completion, go right back to the ground game and resume the punishment.

Last edited by billmountjoy; 07-04-2010 at 01:16 PM. Reason: left something out
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