Madden '10 xbox 360 league

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Nomad
02-05-2010, 02:15 PM
Alright here's what I've drawn up so far:

Warpath Madden League

Game settings
Difficulty: All-Pro
Quarter length: 7 minutes
Injuries: On
Fatigue: On

Game rules
- There will generally be 3-4 days to play your game, with the goal of the league playing at least 2 games per week.

- Simulated games should not exceed 3 total games per season per player. Any player who exceeds the 3 game limit will be booted from the league.

- When there is a player head to head matchup, both parties must do their best to work out a time to play the game. If the weekly deadline for the game passes a brief 1 day extension may be granted on a case by case basis. Otherwise the game will be simulated.

- Games started per week should not exceed 1. It is understood that technical issues arise at times and as such this will be monitored on a case by case basis. If you do need to start a game again for any reason, please report your reason on the forum.

- 4th down: You may go for it on 4th down under the following conditions:

*You are past your own 40 yard line with 1 yard or less to go.
*Past the 50 yard line regardless of distance.
*Trailing in the 3rd quarter by more than 14.
*IN THE 4TH QUARTER YOU MAY GO FOR IT AT ANY TIME REGARDLESS OF FIELD POSITION, DISTANCE, OR POINTS BEHIND.

- Onside kicks are only allowed if trailing in the 4th quarter.

- On defense you may not move players in to unrealistic positions (D-lineman off the LOS, out of the screen, etc). Also, do not manually move multiple players in order to setup unrealistic "nano" blitzes. All shifts/stunts/coverage audiles built into the game are allowed.

Team draft
- Order is based on previous season winning %, worst to first. Super Bowl winner drafts last, Super Bowl loser drafts next to last. Tie breakers are decided by division record, then conference record. Any new players will be placed in the middle rounds to be determined by the total number of players.

- Playoff teams are then ordered by how they performed in the playoffs. The conference championship losers receive the third and fourth to last selections. Next are the teams who lost in the divisional round, followed by the teams who lost in the wild card round. Each team is ordered within this primary order by their regular-season record.

- The top 4 teams as determined by their order of finish in the playoffs will be required to select a new team with an overall team rating of 80 or below. The Super Bowl winner has the option to keep his team for one additional season to defend his title. If the Super Bowl winner elects to give up his team, he must select a new team with an overall rating of 80 or below. A back to back Super Bowl winner will be required to give up his team and select a new one with an overall team rating of 80 or below.

- In order to keep an even amount of players in each conference, depending on the first choice in the draft, the next player will then have to choose from the opposite conference and the picks will alternate AFC/NFC on down the line.

I like everything matty, EXCEPT, 4th down plays, anything 4 and 2 and less should be able to go for it, I dont wanna punt on a 4th and 1 or 4th and inches, that should be determine by the player, because it's puts a high limit on, when you will need to punt and to many restrictions', also, moving players out of position, well, I don't know about that one either, not to call out Monkfan, but I thought he had a great stragety by putting orakpo on the DL and freelancing him around, even a player like dwight freeny. Idk who used nano's, but I dont think anyone did in the league this year, nano's are very easy to counter, but I think for the most part everyone played fair and a straight game. I just think with to many rules, it's put a restriction on what you can do, plus in the heat of the moment, you 4th and 5 just on the skirt of the 50, depending on how i've been moving the ball, I may wanna take that chance, but thats just me. The great thing about winning the Superbowl, is repeating, and I think that person should be able to keep repeating until someone knock them off, even if it mean's they change teams, but with a equal rating.....

Nomad
02-05-2010, 02:19 PM
How do I get to choose which roster to use?

Why does it matter if we use the latest update vs. the original?

It doesn't Matty, I just thought, you have orginal, less people would not be so ampt to dip into free agency to fill alot of needs, with orginals, alot of the roster is filled, even with 3rd and 4th stringers, and the way you do it, is go into your memory, erase the downloaded roster and online roster, go into league with orginal rosters, or u can use the one, you used last time.

CrazyCanuck
02-05-2010, 02:28 PM
- 4th down: You may go for it on 4th down under the following conditions:

*You are past your own 40 yard line with 1 yard or less to go.
*Past the 50 yard line regardless of distance.
*Trailing in the 3rd quarter by more than 14.
*IN THE 4TH QUARTER YOU MAY GO FOR IT AT ANY TIME REGARDLESS OF FIELD POSITION, DISTANCE, OR POINTS BEHIND.

These rules all look good to me. But can we change *You are past your own 40 yard line with 1 yard or less to go.* to *You are past your own 40 yard line with 3 yards or less to go.*

I end up trying at least a couple 4th downs every game, but they would all adhere to your rules above (which are good). The only one is the first one. If I'm on my own 45, 4th and 3 or less I will usually go for it.

It's not to be a cheapskate but it's more my style of play. Often if Im 3rd and 10 Ill purposely try to complete like an 8 yard pass, cuz Im confident I can get the last 2 yards on 4th.

Anyways no big deal either way, wont have a big affect on my game.

MTK
02-05-2010, 03:04 PM
I'm all for changing up the 4th down stuff, I just think something should be in place to help keep things a little more realistic.

Skinny Tee
02-05-2010, 10:59 PM
I'm all for changing up the 4th down stuff, I just think something should be in place to help keep things a little more realistic.


I like having specific rules in place but anything that alters the legal gameplay of any player shouldn't be considered.

Going for it on 4th down is the weakest thing you can do, I agree, but unfortunately it's something you just can't crack down on. Any person who does so is just severely handicapping their team so that is punishment enough.

If it's legal on the field then it shouldn't have to be penalized outside of the rules of the game.

...that's my contention.

Skinny Tee
02-05-2010, 11:28 PM
- On defense you may not move players in to unrealistic positions (D-lineman off the LOS, out of the screen, etc). Also, do not manually move multiple players in order to setup unrealistic "nano" blitzes. All shifts/stunts/coverage audiles built into the game are allowed.

I just noticed this rule.

Due to conflict of interest I will yield my opinion on this as I am probably the biggest offender of this rule and perhaps the reason why it's currently listed.

I do feel, as I said before, if someone is moronic enough to do these things during gameplay then they leave themselves open to many other weaknesses thus, penalizing themselves without us having to over-govern ourselves.

For instance, when I pull a D-linemen off the LOS and back into coverage, pre-snap, that leaves a huge gap on the D-Line for the opposing team to run clearly through. All one would need to do is do a run play to the side of the vacated defenseman.

While developing my game it was evident to me that very rarely do people run heavy or even run half the time. Most human opponents thrive off the passing game and pass on almost every down, thus me having to adapt by dropping back an extra D-linemen in coverage.


My feeling is that if your opponent doesn't exploit your weaknesses then what would traditionally be a weakness is now a strength.


I'm fine with whatever rules are made or changed...I just like matching up against other human players.

Ruhskins
02-05-2010, 11:54 PM
I'm all for changing up the 4th down stuff, I just think something should be in place to help keep things a little more realistic.

I'm fine with keeping the rules the way you have it. I like playing a somewhat realistic game. This is one of the reasons why I dislike those people that play with the scrambling QBs ALL THE TIME (and I'm glad no one that I've played so far has done this in this league and I thank you all for it). While everyone wants to win, it just takes away from the game when people win on fluke plays and glitches and whatnot.

MTK
02-06-2010, 10:34 AM
I just noticed this rule.

Due to conflict of interest I will yield my opinion on this as I am probably the biggest offender of this rule and perhaps the reason why it's currently listed.

I do feel, as I said before, if someone is moronic enough to do these things during gameplay then they leave themselves open to many other weaknesses thus, penalizing themselves without us having to over-govern ourselves.

For instance, when I pull a D-linemen off the LOS and back into coverage, pre-snap, that leaves a huge gap on the D-Line for the opposing team to run clearly through. All one would need to do is do a run play to the side of the vacated defenseman.

While developing my game it was evident to me that very rarely do people run heavy or even run half the time. Most human opponents thrive off the passing game and pass on almost every down, thus me having to adapt by dropping back an extra D-linemen in coverage.


My feeling is that if your opponent doesn't exploit your weaknesses then what would traditionally be a weakness is now a strength.


I'm fine with whatever rules are made or changed...I just like matching up against other human players.

I haven't heard any complaints from anyone so rest assured this isn't directed at you. Do you run nano blitzes?

Skinny Tee
02-06-2010, 11:16 AM
I haven't heard any complaints from anyone so rest assured this isn't directed at you. Do you run nano blitzes?

No...I don't know any. I used to about 4 Madden's ago but I haven't come across any for this year's.

I do control a D-Lineman out of regular formation and bring him back into coverage, pre-snap, when I believe it's going to be a passing play...which is most of the time against human players.

A lot of human players don't find the run game exciting enough to develop their game around it or mix it in more than they do. It's odd too because I'll find out they pass almost every down and end up stopping their offense cold. Then I'll look at the stats at the end of the game and see that when they rushed they averaged 5+ yards a carry.


That's a first down every two carries...why wouldn't you rush if you were that successful on the ground. Some people just don't have the patience for the strategy of football.

MTK
02-06-2010, 11:19 AM
The point of the rule is to get rid of nano blitzes, but nobody does them so it's just a precautionary rule more than anything.

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